Virtual 3D Modeling Processes

3D modeling processes represent the graphic 3D techniques that are used to create virtual avatars like the ones that populate the virtual world of Second Life. They are also used in 3D house building, so if you ever think of building from scratch your own house in Second Life, you should definitely learn some things about 3D modeling processes.

Graphics experts usually agree that there are three major modeling processes: the polygonal modeling, the curve modeling and the digital sculpting. The polygon modeling is the most popular choice of 3D modeling when it comes to real-time games. This method helps graphic artists to manipulate the face of characters, the edges of rooms and the vertices of an object. When building a house in Second Life, the most used technique is the subdivision surface because this method allows for excellent control of smooth surfaces and precise details.

House building in Second Life also requires the ability to render or create textures that can be exported into image files. This technique allows users to create regular texture for their objects like the walls of a house, the floor, the windows and most of the objects inside. Texture also refers to color and patterns. Manipulating a 3D model by adding different colors and patterns is essential in interior designing because users can create unique furniture for their homes, instead of buy template objects from the Second Life shop. 3D manipulation programs will work on any computer that supports Second Life.

Graphic amateurs can limit their 3D manipulation software search to small programs like Rokuro, which is more than enough for sculpting a few chairs and a table. But if you are really into graphic modeling, you should put more time and effort into a more complex program like 3D Max or Lightwave. 3D modeling can be hard for graphic beginners, but with little dedication and effort they can create wonderful things that will make their Second Life homes unique.

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